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Melee Chance = 50 + (Attacker Level + (Bonus – 1) * 4) – Defender Level) * 5 You can’t block more than 25% when running.Įxample: A lvl85 Paladin with 100 Dex, Guardian Angel(20%), lvl20 Holy Shield (35%) and a Herald of Zakarum(82%).ĭecreases radius of awareness similar to the Necromancer Curse: Dim Vision. Note 2: Block chance is divided by 3 after the 75% cap. (for magical/rare, add the Blocking % from the suffix to the base blocking) For a true account of most shields blocking ability… Look here forUnique, Set, and Magical/Rare shields. Note: Blocking on shield shown in game is capped at 75% while it may actually be higher.
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(E.g: Guardian Angel, Twitchthroe, Any Shield, Holy Shield) Total Blocking = īlocking = A total of the Blocking on all of your items. (Your Defense rating without Defense, +Def or +Def% from equipment, charms or skills)Įveryone else: 64/128 = 50% Chance to Block (Your attack rating without +AR or +Ar% from equipment, charms or skills) I am lvl85 (attacker) and the Defender is lvl90 with a defense of 5000 Note: Attacks will never have less than 5% chance to hit nor more than 95% chance to hit. * 1-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.ĭ Character Class FAQs Chance to Hitġ00 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)ĪR = Attack Rating alvl = Level of Attacker dlvl = Level of Defender DR = Defense Rating